itch.io is community of indie game creators and players

Devlogs

Week6 Tutorial

UTAS KIT207 Portfolio
A browser project made in HTML5

Description

In this tutorial, cinemachine and post-processing asset is used to practice in a 3D environment.

The player character(capsule) will move to the location where the mouse click, and enemies will follow the player. A trigger collider is placed at the slop to detect when the player is entered, the camera will switch and blend to dolly camera when inside the trigger. By default, the camera will be used target camera to track all the player and enemies in the view.

Post-processing stack also added to this scene, Vignette is added to give the player a dark environment kind of feeling. When the player moves under to the slope, a dark area of post-processing will be triggered, the player view will go darker.


The camera will switch and blend to dolley camera when the player enters the detect area, the dolley camera will move along the track to follow the player, when the player leaves the collision area, the camera will switch and blend back to the default camera.


The target camera will cover all the objects added as targets in the target group, make all objects visible to the player by zoom in and out.


When the player moves to under the slope, the camera view will get darker.


During this task:

  • No issues during this task.
Download UTAS KIT207 Portfolio
Leave a comment