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Week 5 - Lighting

UTAS KIT207 Portfolio
A downloadable asset pack

Worked with baked lighting rather than rendering it in real time. Followed Brackey's tutorial to test the basics, then tried to get the same working in my tourist scene. I had trouble getting the settings right due to long bake times (I eventually dropped a bunch of numbers to reduce this, like direct and indirect samples, and lightmap resolution and padding). But the lack of iterations means I haven't quite got it right yet. I'm guessing the trees are the major issue.

Before changing any lighting:


After removing the skybox and other lighting defaults, removing the directional light, and adding a material on the moon which emitted white light:

I added a directional light back into the scene and tried to find the right level of intensity and other settings to look like night time. I would have experimented more if I was on a better PC!

Download UTAS KIT207 Portfolio
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