Posted August 17, 2021 by FridgeNuker
For the self study this week, I had to implement lighting into a scene in Unity. After removing the skybox, default scene light and ambient lighting, I followed a tutorial provided by Brackeys to create good looking lighting within my scene, the tutorial is linked below.
For the "Tourist Destination" Scene I took my rock pool, and added some lighting/glow effects to the water, then I applied a texture to a large circular object in the sky. and adjusted it to bake the whole map in a subtle orange glow, making the scene look like it was set during a warm sunset in a far away place.