Devlogs
Source code v2.3 version 3 (bugfix)
Posted August 16, 2021 by Yal
This is just a small bugfix that does the following:
- Fix tsprintf having compilation errors (can't rewrite arguments from inside a script anymore)
- Make collision buffers 16x more sparse (increase the constant for collision buffer grid size 64-->256) to speed up loading a bit
- Optimize pilloid hitbox script a bit (angle step 30-->60, create inline array instead of using array_create) to speed up gameplay
- Draw "loading" during level transitions so you can tell why the screen is blank