Posted August 16, 2021 by 0Zeero0
For this self study module, i learned about how lighting works in Unity. I first started by following a tutorial provided in the self study sheet by Brackeys 'LIGHTING in Unity'.
The result of that is below:
After that i implemented what i have learned from above and put into my scene using what i've learned.
Before:
This was the before lighting has been applied. In this scene, the directional light has bee removed so there isn't any extra lighting in the scene.
After:
This is the after applying the lighting effects i have learned from above. As the image shows, the lighting is in two places, the front (Yellow) and on one of the side (Red/Pink). I achive this by going the exact same lighting from the tutorial above: add a light to the Shed, choose emission colour, bake, apply boom and colour grading using post-processing volumn and layer, giving the effect of a glow. I wanted to play around with other lights however as my scene was so big, the auto-generate generated everytime i change a value taking up alot of time, i could have turned the auto generate off, however previously when doing the above tutorial, the outcome of generating it manually wasn't what i expected so i was affraid that it might ruin what i already have since i had to restart the tutorial above more than 5 times.