Posted August 15, 2021 by moonorfryingpan
After seeing some discussion that breaking bug fixes might be ok, and with much reluctance, I am uploading two bug fixes that leave the game unchanged:
Web Audio nodes were not getting cleaned up, resulting in increasing CPU usage until eventually the audio started distorting. The distortion was less concerning than needlessly burning people’s CPU.
iOS was showing a black square instead of the generated sprites. So I switched to using Uint8 values (as I think I should have been all along) instead of Float32. I only observed this on iOS.