Posted August 14, 2021 by SmoothBrainDev
June's demo has been updated with lots of fixes and changes. Here's the rundown:
- Music for the first level by Frédérick Chicoine aka. iNi
- Movement has been remade completely. It's now much snappier and responsive. Let me know if you find any bugs regarding player movement.
- Options menu that includes mouse sensitivity, FOV, VSync, and inverted y-axis for mouse.
- The melee weapon has been remade to have a sawblade alt-fire.
- Lock- and Exit-Tumors can't be destroyed with explosives anymore. That wasn't intended.
- Cheeks (the fat guys) now use a rocket launcher instead of a machine gun.
- Enemies don't shoot immediately after seeing the player.
- Enemy AI is still as janky and confused as ever. Embrace it.
- Small balance changes. More ammo, enemies and health.