Posted August 14, 2021 by Soulcube
- Reworked movement code to now move the player via force calculations rather than setting horizontal velocity directly. Should allow for easier implementation of external forces, such as magnetism, wind & explosions later down the line.
- Added spring tether wall prototype
- Added one way wall prototype
- Added conveyor belt wall prototype
- Added wasteland balloon wall prototype
- Added anti-gravity zone prototype
- Added togglable bar for prototype elements in the level editor
- Fixed visual bug where grab animation would play when colliding with underside of walls
- Fixed level ordering bug for both Conflicted Cliffs & Balding Barrens