Posted August 11, 2021 by Joshua Galecki
This update includes some quick graphical upgrades. The tiles that compose the ground and the cliffs have been redone. I've made them more noisy, but that noise has less contrast. This makes game objects (trees, crops, tilled tiles) stand out more with a "flatter" coloring. I've also added "decals", decorations not placed on the tilegrid. There help break up the tile grid into something more natural. I'm happy with the results, and looking forward to what's coming next!
Here's an old -> new example: