Posted August 10, 2021 by Soulcube
- Player movement is now consistent across devices, after re-writing unity's input smoothing to work as stated on its documentation - independent of the players frame rate
- Added water element prototype to level editor (physics numbers possibly subject to change based on player feedback)
- Introduced system that allows us to patch & modify existing campaign levels without resetting player time data
- 3 star time moved from 2 to 2.5 for New Beginnings IX
- 3 star times moved on several of the Glacial Gorge levels that had outdated impossible times to beat, reflective of the faster old movement
- R for Restart now explicitly stated in tutorial text
Fixed bug where Camera Snap button in settings wasn't displaying the currently bound button
Fixed audio bug in level editor where hovering over the edges of quick select sectors, would cause multiple sectors to be selected simultaneously, causing a loud blaring sound.