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Devlogs

DevLog 9: Explosive Enemies

BLASTRONAUT
A browser game made in HTML5

In this Devlog we will take a look at all the different types of enemies coming to BLASTRONAUT full game. But first, BLASTRONAUT has never meant to be a typical action game and the enemies too have a slightly different role. Here is the list of requirements for the enemies:

  • They have to fit into the world (so no lurking humanoids spawning in caves).
  • They have to deal with the complex and dynamic topology of the procedurally generated map.
  • They have to be varied enough to make each biome feel unique.
  • They have to support the main gameplay core, which is explosive mining and digging.

So the obvious solution is to take advantage of the existing gameplay systems and make all the enemies explosive too. For that, I'm giving them the same explosive weapons that the player has allowing them to destroy the terrain too!

Flyer pulls back first and then launches towards the direction where the player was last noticed. Upon reaching it or colliding with any other character he will explode.

Spiky throws his spikes towards the player each one acting as a mini-rocket that leave holes behind.

Alien sprays explosive gel all around him which acts as the player own blaster weapon, but in a much less controlled manner.

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