itch.io is community of indie game creators and players

Devlogs

Fixing Bugs and Adding Decisions

Worlds - History Simulator
A downloadable game for Windows and macOS

This weekend was a slower than usual, but I managed to to fix a bug that has been annoying me for a while. Sometimes, unpopulated pieces of land that weren't adjacent to a tribal territory would be added to it even if they where very far away. This was not only wrong, but it would make the map look very weird after a while. That situation mostly happened after a tribe split in two, and the reason for it was that I forgot to fully implement the algorithm that takes care of removing unoccupied areas that used to lay within the now split territory.

After this, I started working on a new event/decision combo that will allow a tribe to improve its relationship with clans that belong to neighboring tribes, though not with the tribe directly. The idea here is that a tribe can expand more quickly by convincing neighboring clans to switch allegiance instead of by gobbling them up slowly. To create this decision I need to implement a bunch of moding extensions that are currently missing, like a mechanism to display and select factions directly on the map. Thankfully this won't be very hard since I can reuse most of the stuff implemented two weeks ago for the clan core migration decision.

There are no fancy gifs or images to show this time around since I'm just halfway through the implementation. But I hope to get it done by the next week and then start working on the counterpart decision that will allow a clan to switch allegiances from one tribe to another.

Download Worlds - History Simulator
Read comments (3)