Posted August 09, 2021 by kyatt7 [Impostor Cat Games]
Good! Morning! I really thought I was gonna be on release v0.2 for a while, but looking at the list of changes in front of me, I have no choice but to ramp this up to v0.3! I should note, version numbers don't correspond to decimals; the game is much more than 30% complete at this point.
But enough about version naming conventions, you probably want to know what's in this certifiably massive update! First of all, for all you lonely hearts out there, there are now CPU players - to play against them, simply start a multiplayer game, and any extra characters that you don't have a controller/keyboard for will automatically be turned into robots. They're not smart robots, but they're learning (not in a Skynet way).
Speaking of machines, the Fiscal Jesters' resident inventor, Mx. Skellington, is now a playable character, and they appear on the newly refactored title screen. From the new title, you can instantly access the quickplay menu, the tutorial, the kapsule machine, and the settings menu.
Oh wait, the kapsule machine is new too! Give this machine the K-Notes you earn in-game, and it will return random toys that unlock new palettes for characters! Collect all 52 kapsule toys! Now, I'm sure some of you are less than thrilled about this addition, but I assure you, I've learned a lot about random unlocks since Fist's Elimination Tower, and I am handling this as ethically as I can. Here are some ways that this system differs from your typical "gacha game":
Furthermore, once I add a display screen/checklist for all of the capsule toys (which is next on the docket), I'll offer the ability to buy individual ones outright, but in the meantime, this is the unlock system, which you can opt out of 100% if you choose. Anyway, with that act of contrition out of the way, here's the full list of changes in v0.3.0: