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Tutorial 3: Unity Enemy NavMesh AI, and Raycasting

UTAS KIT207 Portfolio
A downloadable project

This week's development in Unity was creating enemies with AI that follow the player around a 3D environment, through utilisation of Unity's NavMesh tools. The player is able to create these enemies by clicking in the 3D environment, where a raycast from the mouse then determines where the enemy will spawn.

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