Posted August 06, 2021 by Squidhead Games
I received some very good feedback from a play tester which really got me thinking.
The current mechanic is a simple 1d6, 2d6, or 3d6 roll. That's it. The only way a character can improve the chance of their roll is to have a special ability, skill, or equipment which will give them a higher chance of success. Due to this mechanic, the feedback "rolling dice feels like it is based on luck" is pretty accurate. Sure, you can get some skills or traits to help, but they only help so much.
Don't get me wrong, I love the mechanic in the current game and I'll continue using it, but I thought there may be another option.
So, the search began. My goals were the following:
Where did it land? While not unique by any means, this version of the game has Ability points and Skill points. Those points are added together with any applicable equipment to come up with the number of dice to roll. Getting a 6 on any of the dice is a success. Skills can be advanced through experience. Equipment can have bonuses which make it easier to hit.
The max amount of dice you can roll is 10. Here is the probability breakdown:
1d - 17%, 2d - 31%, 3d - 42%, 4d - 52%, 5d - 60%, 6d - 67%, 7d - 72%, 8d - 77%, 9d - 81%, 10d - 84%
Here's some examples:
As Thor gains experience, those skill points will increase. As he finds more equipment, the attack or defense bonuses will increase. Eventually he'll be rolling 7-9 and maybe 10 die at a time. That is probably a good time to retire Thor and start a new character.
What's up in the air:
Ask: Please review and leave comments.
I'm considering keeping 2 versions of this game available for download. Both have their merits. If you're running a quick/simple game, the original version is it. If you're looking for more crunch and the ability to grow the characters for longer campaigns, then the dice pool version will be good for that.