Devlogs
Week 4
Posted August 06, 2021 by ArtfulGame
#4X #Hacking #Real time strategy #Sci-fi #Singleplayer #Tower Defense
"Art"Now we've got it in engine and playable! We're thinking about having a lot of levels where the enemy starts out with a big advantage and you have to use your wits to beat it anyway. This is the first step in that direction. The center acts as a chokepoint, and the rest of the level gives the player space to play around and outflank the AI. It's been helpful to be able to test things in a real level. Here's what it looks like in-engine: