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Devlogs

Week 4

Byte Lynx
A downloadable game
"Art"
Now we've got it in engine and playable! We're thinking about having a lot of levels where the enemy starts out with a big advantage and you have to use your wits to beat it anyway. This is the first step in that direction.  The center acts as a chokepoint, and the rest of the level gives the player space to play around and outflank the AI. It's been helpful to be able to test things in a real level. Here's what it looks like in-engine:
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