Devlogs
Patch 0.4.2
- Key bindings for actions added to tutorial
- Mass display now ticks down damage
- Room transition changed from linear 1s to S-curve 0.6s
- Fixed screen flicker during fadeout after death
- Added log file log.txt
- Improved startup screen to not freeze the main thread while loading
- Decreased Dash and Double Jump mass cost
- Bottomless pits are marked with a fade to make them easier to detect compared to vertical room transition
- Fixed issue with transparent objects being drawn several times during room transitions
- Minor changes to object categories for the level editor
- Slightly lowered default master volume
- Aligned controller rebind menu correctly
- Minor changes to object categories for the level editor
- Slightly lowered default master volume
- Aligned controller rebind menu correctly