Devlogs
Checklist
What is left to do...
Physical combat algorithms (100%)Character level-up growth charts (100%, even post level 70 growths)
Character experience charts (100%)
Individual special attacks (Jump, Kick, etc.., 100%)Ninja's "Dart" ability - should be easy (100%)
Magical combat algorithms (100%)
White Magic spell animations and mechanics (100%)Black Magic spell animations and mechanics (100%)
Twin Magic spell animations and mechanics (100%)Ninja Magic spell animations and mechanics (100%)
Item Magic (usable items in battle) spell animations and mechanics (100%)Summoning Magic spell animations and mechanics (100%)
Bard Songs spell animations and mechanics (100%)
Running from battle (I expect this will be a pain... but if I can’t get it working right this is not a hill to die on for me. )- Combat bugs? Probably will find them.
- Maps (~40%?) - Demo is 100% finished
Hovercraft vehicle
- Enemy graphics (40% enemies - 40% of bosses) - Demo is at 100%
- Enemy stats and attack patterns (40%) - Demo is at 100%
- Enemy encounters (50% bosses, and about 10%? of RNG encounters) - Demo is at 100%
- Item drops (50%) - Demo is at100%
Menu and Status Menu (100%)
Status ailments (100%)Mini, Piggy, and Toad (100%)
Drain mechanics (100%)
Weapons and armor (100% - might use optional graphics now) Items (100% - might use optional graphics now)- Chests and items (30%) - Demo is at 100%
- Shops (30%) - Demo is at 100%
- Dancers (0%) - this will take a while...
Meme Story Plot- Dialog and Cutscenes (35%) - Demo is 100% finished
Character graphicsExpand resolution to 1280x720 and test.Music- Movies - Demo is 100% finished
Fix up graphical problems (objects moving over doorways, switches, etc..) I'm sure I'll find more...
- Secret stuff - there is (right now) only one peek at a secret in the demo. There will probably be some codes, though.