Posted August 05, 2021 by Keith at Fertile Soil Productions
This kit was created as a way to see if I could create unlit textures that still looked to have depth. I created a single texture that had each shape at each shade variation I needed. I outlined them all with the exact same shade, so it would blend perfectly around any corners. I created the textures in Inkscape, and exported 2 copies: one that was extremely low res so it would be easy to uvmap in Blender using pixel corner snapping, and the other at a much higher resolution. I included the uvmapped texture incase anyone wanted to see how this would work. Uvmapping coordinates are percentage-based, not pixel based, so switching from a low-res to a high-res texture worked perfectly.
After importing into Unity, I created a simple built in render pipeline Unlit shader that multiplied a texture with a color for easy tinting. I used MAST - which is under my main page - to assembled everything and paint everything.
I hope these find use! Please feel free to post in the kit's forum!