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2018 7DRL Postmortem: Explaining 80+ Hours of Code Mode Overload

POLYBOT-7
A downloadable immersive experience for Windows

I've started a new postmortem over on my main dev blog explaining my 2018 7DRL dev process and the reasoning behind choices made along the way. It'll be a four-part series, presenting everything in chronological order and divided into the following segments (edit: series complete, added direct links to each part):

Altogether it's over 10,000 words and 45 images :D. Itch.io has a limit on blog post length (I tend to share a lot of details :P) so I won't be able to effectively mirror it here, but you can follow the series there.


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