Posted March 21, 2018 by Kyzrati
#7DRL #Cogmind #Gamedev #POLYBOT-7 #Post-Mortem #UI
I've started a new postmortem over on my main dev blog explaining my 2018 7DRL dev process and the reasoning behind choices made along the way. It'll be a four-part series, presenting everything in chronological order and divided into the following segments (edit: series complete, added direct links to each part):
Altogether it's over 10,000 words and 45 images :D. Itch.io has a limit on blog post length (I tend to share a lot of details :P) so I won't be able to effectively mirror it here, but you can follow the series there.