Posted August 05, 2021 by CurryGeyGey
In this tutorial, a Unity project is built by using provided scene made by Ian(or maybe Lindsay?).
In the scene, the base ground is made with the Unity terrain and the platform is built with ProBuilder, both of these is added NavMesh for AI characters (agents) to use to navigate the environment to reach their target destination.
Agents will be trying to avoid the moving obstacle and calculate the shortest path to reach their target destination.
A player character is set up for agents to target and chasing dynamically, the player's control is implemented as 3rd player view with 4-way movement, the direction of the player movement also depends on where the current view the camera is targeting to. Agents will predict the player's moving direction and chasing ahead.
An agent can be spawned at where the mouse pointing to then by left click with RayCasting, in this project is the middle point of the screen the current view is directing to.
During this task:
To be solved:
Y-bot character model: https://www.mixamo.com/#/?page=1&query=y+bot&type=Character
Umotion pro from Unity asset store: https://assetstore.unity.com/packages/tools/animation/umotion-pro-animation-edit...
Brackeys' first person movement tutorial:
Brackeys' third person movement tutorial:
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