Devlogs
Dont Die 2.2 Update
General content update. Nothing huge, but some new stuff to play with.
Features:
- Added another necromancer that the player can find, and trade with
- Players can now contaminate wells with poison, which will harm nearby people
- Added jackals to the desert
- The building menu now closes automatically after making a choice
- Spell books now also close automatically after making a choice
- Some characters carry around full waterskins
- Can now fill waterskins at freshwater locations
- Fire Demons are now completely immune to fire magic
- Rocks and ores will now drop a little material when destroyed in combat with a weapon
- Dragonfire will burn away weak clothing like peasant clothes, and peasant dress
- Flames, wells, beds, and barrels can now be examined
- Barrels now show how full they are when examined
- Flames will now go out after a few seconds
- The Archmage uses more than one spell now
- Jinx, Hex, and Curse have been reworked and all last exactly 5 seconds each (total damage value remains the same)
Bug Fixes:
- The staff of death no longer does twice as much damage as it was supposed to
- Certain death spells no longer produce a game error when the target dies
- Fixed a bug creating infinite buckets near the town well
See you in a week or two with update 2.3
I have plans for adding ship combat to sailing, by adding cannons to your ship somehow. There are also a handful of interactions with wells I want to add, but that can wait. And perhaps adding an interface to customizing your homunculus at a phylactery, which could potentially make the whole process easier, increase fps, and allow for more options.
~Tfp