Posted August 03, 2021 by Txori
ZGameEditor, the engine that I use to make Omeganaut, can now only produce 64bits executables. So I abandoned the good old OpenGL compatible mode, and embraced the complex language of shaders. Since I'm completely new to this, there may be little visual problems on different hardware. Don't hesitate to reach me, so I can see what I can do about that.
You'll find further information about my struggles and what I want to achieve here:
https://www.txori.com/index.php?article141/sheda-no-jutsu
I also corrected a lot of pesky bugs. The Dev-log is here:
https://www.txori.com/forum/viewtopic.php?pid=11291#p11291