Posted August 02, 2021 by JButas
Hello Welcome to my 3rd devlog today i will show off another scene preview with some probuilder models and new character movement with that amazing walking animation from last week.
How i made this is set up the animation with custom parameters which controls what animation should play so i have a boolean variable called isWalking and the script will determine if the player is inputting movement and relay this information to the animator which controls which animation plays.
I also added a new building with ProBuilder which is just a simple shed you can see in the background here:
I used ProBuilder to scale out a cube for the foundation and then scaled the top inwards slightly to create the 4 walls and the same with the front face to create a doorway, i then just scaled the outside faces upwards and added a roof with a new shape which i just scaled to fit the building, Simple!
Here is also a view of the whole terrain:
I made a custom terrain generation tool which did most of the heavy lifting by generating the heights, painting the splatmap and also placing all the trees and grass for me, although i did go through it and tidy things up a bit and add detail such as a path, grass in specific areas like around the lake, etc...
That's all for today!
Thanks for reading and have a great day :)