Devlogs
First weekend
Just started! Pretty happy with where I got over a few hours this weekend:
- Parallax scrolling for bg elements.
- Clouds always moving; mountains only move when player moves, in relation to player direction (and slowly - they are far away!)
- Trees are procedurally generated and clean up after themselves - but when re-generated, come back to same place.
- The class I set up for trees and hills also allow for seasonal varieties of each art asset (not changing seasons yet, but setting up for it).
- Player movement by arrow keys, with sprite flip. This is definitely a placeholder - intention is not to have a robot, but that was the only profile based character I could find for now.