Posted August 01, 2021 by Satori_Kear
After modeling, the most important thing is how do you add animation, that is, how do you get the model to move or even make an action, In this week's tutorial work, I used the model provided in the courseware (the main reason is that I did not make three actions for Baymax, sorry (● -- ●)).
This is the basic movement, wave, move and turn
Next, triggers. I learned Unity in 109, so I made two triggers and change view point to first person:
1. Trigger 1 ----- Death trigger
This is a classic trap trigger that kills the player ---- of course it should jump to a new scene and pop up the text box "Dead"
2. Trigger ----- Delete Dewton(Rigidbody) [It is impossible to satisfy the 3MB Gif limit, so no gif here]
Simply delete the rigidBody, given that there are jumping situations in 3D games (and, of course, 2D side-scrolling games), removing the rigidbody can be a temporary way to get over the obstacle.
Ref: Almost follow the tutorial