Devlogs
7/31/2021 - Utility Actions & Tackling!
Special thanks to WiseSalami in the Discord for his help with these updates!
Changelog
- Ambushes & Initiative updated grammar
- Actions in Combat updated grammar
- Mounted Combat updated clarity
- Secondary Actions renamed to Utility Actions, re-laid-out for clarity
- Utility Actions may now only be attempted once per turn
- Utility Actions may now be performed before attacking
- Expose (Utility Action) no longer gives the exposer’s attack enhanced
- Push (Utility Action) changed to actually push instead of just tackle
- Tackle (Utility Action) updated clarity
- Taunt (Utility Action) causes attacker’s move to impaired instead of causing attacks against them to be enhanced
- Large Items updated clarity
- The sentence in Conditions where it describes that having too many conditions will kill you has been greatly emphasized
- Weapons updated grammar
- Cost of Torchbearers and Laborers (Followers) increased
- Knight (Mercenary) will always have 12 VIT
- Exploration updated grammar
- Being Reckless updated grammar
- Doors updated grammar
- Working an Opening updated grammar
- Escape Artist (Feat) updated grammar
- Invisibility (Spell) updated grammar
- A Place to Sleep updated clarity