Devlogs
Build 108 - The great unfreeze
The game is finally very playable!
Main Changes:
- Fixed Point spread and Min points in Rocket Ball game now Ends correctly and win lose is indicated correctly.
- Added Radar (finally), Jockeys are Red, Rockets are Blue, Gates are green and yellow, so is your puke too.
- UI is more comfortable to use
- AIs are less stupid
- Fixed the game freeze from the previous build, It was due to infinite wedgies!
- Controls are now saved.
Known Issues:
Controls might be saved but it doesn't look like it when you reload, the new binds work but they show up in settings only once you rebind one of the keys again and all are shown
D108 - Overall polish
- Optimized some meshes and chose better materials for stuff
- Fixed ball not working when only 1 character is in play
- Racing Radar
- Fixed some more AI explosions
- Character manager is more tidy now.
- RocketWar AI improvements
- Fixed some Level Select inconsistencies
- Rocket will now dock launchers on bail (80% chance to dock)
- Less damage to rocket's wings (still kinda excessive but fits the spirit)
D107 - Dirty little bug!
- Fixed game freeze due to infinite Undies.
- LevelSelect auto selects and auto scrolls on end of match - QOL improvement
- Controls are now persistant - QOL improvement
- Restart Level is now Ctrl+R instead of R.
- Added Restart Level in GUI.
- Added Camera Look locks to player rotation
- AI won't explode too much due to excessive breaking
- Rocket select now supports Scroll Wheel
D105 - Some Graphics changes
- Back decals
- Changed Char2 model a bit
- Added wing attached sounds
D106 - Radar!
- Fixed Point spread and Min points in Rocket Ball game now Ends correctly
- Added Radar