Posted March 19, 2018 by Nicole Munro
#dragons #cats #unreal #blueprints #fx and particles #funTimes
Your dragon now has a hunger bar that depletes as time goes on! Either satiate your dragons thirst for blood by knocking your enemies off of their dragons and eat them! If you don't, then your dragon will throw you off and you will risk being eaten
This was a pretty important feature to get into the game, before re-spawning a player was eaten then destroyed. Now when you get eaten you are teleported to the spot where you started in the game and you have a brief timeout period before you can start playing again. Now the fun is endless! We had some issues with saving files though so we lost our work on the re-spawning - but because we knew how to do it we quickly implemented it.
Our talented VFX artist has been working hard and has been hard at work with these cartoon style effects - the end results add a lot of impact to the game and we are all very pleased with the result!
The Main Character Cat basemesh is as good as finished!
also the first Dragon model is finished with unwrap and is waiting for its texture
The textures as well as the rig are currently in progress
The handles of the lances got their final style touches (stick and handle got deformed and stylized) and a third one is currently in progress