Devlogs
Improved exploration screen
New things this week:
- Changed the active effects windows so the effects are easier to read.
- Now you can see the base on the planet map. You can enter inside too.
- Fixed being able to click map sectors outside of the window area.
- Fixed some visual glitches with the tooltips.
- Fixed opening multiple windows when inspecting entities.
- Added tooltips to the icons in the active effects section of the explore screen.
This week was mostly bug fixes, next week I'll work on improving the exploration experience because I still feel it's not good enough.