Devlogs
Update: bugfixes and minor changes
Posted July 28, 2021 by Fodi
What's new:
- New target sprite by Tibor.
- Inactive "future" targets no longer show at a low opacity.
- Slightly lower gravity and bigger player colliders for (hopefully) improved head stop detection.
- Bugfix: after all targets (diamonds) were picked up, the scoreboard showed up but the game did not advance to the next level after 10 seconds, only if Shift+L was pressed.
- Bugfix: when a player reached the land while wall riding, the animation did not reset to "standing".
- Bugfix (regression): mines did not kill NPC enemies.
- Added mobile (Android/iOS) detection and on-screen controls for the sole purpose of testing features on mobile. On-screen controls can be toggled with Shift+T.