Posted July 28, 2021 by Fractured Mind
#devlog #bugfix #patch #update #asteroids
Turns out I broke a few things with the last update! Better hurry up and fix it. Here's the changes:
-Enemy Ships now inherit a portion of their speed to their bullets. They used to already do this, but I've made it better.
-Fixed a bug to do with the selected ship dying. This would soft lock the fighter squad.. so pretty important. I'm certain I accidentially introduced this with the local multiplayer update.
-Enemy ships can now shatter asteroids. This could cause a disadvantage with instant action if an asteroid blocked a ship's path.
-Readded loading indicator when loading a new level. Somehow this got lost..
-Text in cutscenes is now left-aligned, since it gave me a headache trying to read it as is. I think this was the intention all along but got left behind with I had to cut scope.
-The Glitch effects option in the menu now affects Cutscenes as well.
-Kamikaze ships can now ignore orders and hunt nearby ships.
-The glitch effect can now be turned off in game as well.
Until next time, pilots.