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Devlogs

Devlog #2: 1.1 Update

Auto-Savior
A browser game made in HTML5

Hello everyone,

Auto-Savior 1.1 Update is out and he can't wait to save your work again. This update contains the first step of the roadmap "Small Improvements" with a few more things. This update is only for Windows. I will explain why i didn't update WebGL at the end. Also, I need to inform you that I have changed some parts for future implementations and some parts without being totally sure. So, if you feel like new things don't fit or open to development please let me know in the comments. And, if you haven't played Auto-Savior yet please go ahead and after playing don't forget to leave a rating.




    Is there anything deleted?
  • Not really. I just removed double jump instruction from tutorial because it may be deceiving for players.
    • Higher jumps still exist in the game. However, the difference is too small to realise in gameplay. Also, it can be deceiving because some players may think that they need to use this too reach higher platforms. Currently it has no practical uses because it was breaking the gameplay when the difference was bigger.


That was the update notes. How was it? Let me know in the comments. Thank you for reading so long. If you didn't forget I promised I will explain two reasons of why I didn't upload a WebGL build (and maybe I won't for a few updates too): First one is about Magara Jam. The game has been is in the best 61 games of the jam and it is being voted by juries. The second reason is WebGL. It is completely problematic. There are no problems in Windows build but somehow in WebGL build some sounds are in high-pitch so I need to replace or delete them. Moreover, positions of the objects are being changed (by who?Don't know but probably WebGL) from what I designed and some pixels are erased (even though I fixed for Windows) so they look weird and unfinished. So, that was me crying about WebGL and thanks for reading again.

Files

  • AutoSavior_v1.1.zip 32 MB
    Jul 27, 2021
Download Auto-Savior
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