Posted July 26, 2021 by philRaco Indie
first you make the game
then you make the controls, easy enough
then you make it so that the jumping height varies depending of how long the button has been pressed
then you think of a mechanic that makes your game more special, doesn't have to be original, it just needs to be fun, tight and have a good learning curve
then you make better animation
then you apply RTX
then you apply tons of charm
and there you have it, the patch notes for the current, and probably LAST platforming test build! check it out!