Posted July 26, 2021 by DeeMainiac
This time, both Mambadore and Velocithorn have had some updating! Their new sprites and animations are ready to go. Plus, Mambadore gets an evolution: the cuddly yet dangerous Viplush! It stands tall and ready to fight for you.
In addition to them, I added some area name popups that’ll slide in and out when you enter a different area. These area names lay the groundwork for location-based evolutions, music, sound effects, and a different approach to monsters appearing. The options menu is also a little less empty now, having the volume settings for those sound effects added last time.
What’s next? Well, I was thinking of cleaning up the island and making a new area, since Mouline Island’s getting a little crowded...
You can see the full changelog below.
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Changelog
Previous saves should be compatible with this update, but I recommend making a new one to take advantage of new features.
-Added areas and area name popups
-Restitched Velocithorn and Mambadore sprites and animations
-Added a new monster, Viplush. Mambadore evolves at level 14 to Viplush
-Buffed all starters’ evolutions’ stats
-Fixed part of the monster sprite sorting issue
-Added sound settings to the option menu