Posted July 25, 2021 by SkadiTas
For Week 2, I created a very simple scene in Unity 3D to practice importing 3D assets from Blender.
It was a really rude awakening as to how different Unity3D is to 2D and I'm way out of practise, having last used Unity in late 2019/early 2020.
I found a low-res grass texture here which was really helpful to polish off the "archery range" vibes, though we don't have any barrels at my archery club :(
I think a really important part of being a game developer - or a developer in general - is knowing your strengths and weaknesses. Blender and 3D modelling is not where it's at for me - maybe I need more practise, but I do strongly believe that my strengths in terms of development lie elsewhere.
To finish off the work, I added a basic cube object to the scene and adjust its scale to make it very vaguely reminiscent of a door, and then an invisible box with a collider set to 'trigger' to register when the player enters this box. Using a small script, whenever my player enters this box, the door 'opens' (read: disappears):