Posted July 25, 2021 by yammosk
#devlog #gamejam #progress #marathon-jam
Over the last month, I have been working on this project as a part of the r/SoloDevelopment hosted Marathon Jam. The “theme” of the jam was to make meaningful progress on an existing (or new) project. It was a very exciting theme as most jams are exclusively built around new projects.
In an effort to document the state of the game at the start of the jam, I created a dev blog post. Feel free to read through it but here is the video I made to show what I had at that time.
In addition here are the goals I set out to achieve in the course of the game.
Goals
Stretch Goals
Purely based on the above goals it was mostly a success as you can see in the video below, which mimics the one above.
Here were some of the goals I did get done.
I really like the way the “Phone App” gig-work aesthetic worked out. It was the change I worked on the most and I think it shows.
Randomly generated levels in the “Job Mode” complete with scoring:
I think these work fine as is, but with the missing dialogue system,it doesn’t have the same impact I was hoping for. As a temporary measure, I did add these “Aunt Nancy’s Tips” which at least gives some context.
Of the goals I set out to do the only one I didn’t get to was the dialogue. It is a big miss, but I am happy I removed it from scope. It gave me more opportunities to sit with the changes I did make and iterate on them.
Overall I think this Jam was a success, I accomplished a lot of what I wanted to do, and while it is still not a complete game, I feel much closer to one.