Posted March 17, 2018 by HOF Studios
Wow, this build is pretty huge. It's our last build before GDC and we wanted to get as much in as possible for people we might show it to this week. And we certainly got a lot into this one. If you are planning to be at GDC and want to check out the Build, or just chat, then please follow me on twitter @mikest34 and if you have "@GDC" in your name, then I'll follow back and we can DM.
Buy a discounted First Access key here on itch! (includes a Steam key!)
New interior facility layouts that are closed in and more complex. We also separated the facility into rooms and added doors into the picture. To open a door, just position a character next to it and click on it. Opening a door doesn’t use an action. Enemies will also open doors if they are pursuing you!
We had a lot of reports of “delays” in between turns. I guess it was something we weren't noticing... until we fixed it. Now it’s pretty obvious and the game feels much tighter. Love to get feedback on this change and if you all feel we should tighten it up even more.
It’s a Trap! Yes, you’ve seen this on the encounter text, but now this is our first “new” scenario. In a trap mission, your team spawns deep in the facility and must get back to the sub. Unfortunately for you, a lot of enemies will be hunting you. I had a lot of fun playing these and they have a very different feel since the enemy is the aggressor.
New Facility types: Farms, Reactor and Hospitals. We got a lot of new art for farms put together and some new reactor set pieces. You’ve probably seen the hospital stuff before but now we’ve made it into a cohesive level.
Missions will now "auto end" if all enemies are dead and all loot is picked up (including enemy drops).
Notifications look different now and are consistent between the mission screen and the tactical screens. They pop up on the side. We also added a new modal box to let you see what you’ve picked up on the mission. The mission screen will give you notifications when a new area is unlocked, a new sub is available or a new recruit has joined the team.
We now give you a new recruit after every completed objective.
Character voice over removed and replaced with a “text dialog” system. This is the first version, so expect to see some issues with it but I think it’s much more interesting and we are better able to customize the dialog to the character class.
New Loot and Level Up screens now only appear by clicking buttons that appear on the mission screen. The buttons will wiggle a bit to get your attention if you have a level up.
Bug Fixes
Bugs we were unable to confirm