Posted March 17, 2018 by Stijn Raaijmakers
Changes
There's some new modular items to build with, so you can construct a vehicle from engine, cockpit, various enhancements.
I refined some visuals in the world and made it easier to navigate at some points.
Movement, vehicle controlling and mostly item interaction were improved.
Power now works simpler, it's just a storage of energy, there's no longer a maximum bandwidth to using up batteries.
The vehicle thrust and handling finally works, meaning items can have stats, like "+2 thrust" and when you click them into your vehicle, the vehicle's total stats are updated, exactly how item stats work on the paperdoll in RPG games.
The UI was extended to show these stats when you're in a vehicle.
The tutorial area is a lot smaller.