Posted July 20, 2021 by UncleAlex
- Added specialization to clans
- You can specify specialization for players in the clan window
- When choosing one of the specializations will have a positive impact and one negative
- Specialization selection is reset once per game year
- It is no longer possible to change specialization after selection until the end of the game year
- Positive combat specialization: increases the damage done by 2 times, increases the chance of a critical hit by 1 percent and reduces the damage received by 2 times
- Negative combat specialization: reduces the damage done by 2 times, reduces the chance of a critical hit by 1 percent and increases the damage received by 2 times
- Positive production specialization: increases the speed of actions by 2 times, increases the lifespan of created items by 2 times
- Negative production specialization: reduces the speed of actions by 2 times, reduces the life time of created items by 2 times
- Positive Science Specialization: Increases the likelihood of creating two dishes or potions instead of one by 20 times, increases the life time of dishes and potions by 2 times, increases the chances of dropping the next blueprint by 5 percent
- Negative science specialization: reduces the life time of dishes and potions by 2 times, reduces the chances of dropping the next blueprint by 5 percent
- Positive farming specialization allows you to dig and sow an area of 3 * 3 cells at a time
- Minor fixes