Devlogs
Week2 Tutorial
Description
In this tutorial, models made by Blender earlier are exported as .fbx and imported to Unity.
Both models are made for the week2 portfolio, see the week2 portfolio devLog post.
During this task:
- The model is made with 2 UV sets, UV0 is used for baking color and AO texture, and UV1 is used for combined both color and AO texture to baking a combined single texture. Unity uses UV0 set by default and is not able to change it through the material inspector, as bgolus answered on this page, Unity Standard shader only use the first UV set for texturing, and others are reserved for lightmap.
Reference
Answer for Unity UV set issues: https://forum.unity.com/threads/is-it-possible-to-change-uv-set-from-inspector.8...