Posted March 16, 2018 by Jaldhar
Oh crap! I realized that this is the last day and double-crap! I was completely booked with other things to do. I had official started this
challenge at 5 am on Sunday. Therefore if I pulled an all-nighter I could possibly have enough time to finish by 4:59 am.
It was already dark when I started. I made the decision to forget about multiple levels for now. I also didn't implement visibility and line of sight even though I had the infrastructure for them in place. I remembered Ido Yehieli had written an article about writing a simple roguelikefor Tuts+ and although his code was written in JavaScript, I was able to borrow and adapt rudimentary combat and AI routines. Once I was satisfied that I had an at least somewhat playable game, I declared it done. I built a release version for Linux, added a README, bundled everything into a zip file and uploaded it to itch.io with an hour to spare.
I'm fairly happy with how T.U.A.T.S turned out. Altogether I spent about 36 hours on it, way short of the theoretical 168 I had available and it shows. After a short pause to recover, I will return to it and fill in the missing pieces