Posted July 18, 2021 by Julian
Another substantial rewrite. I've cut the idea of killdolls because they ended up feeling like reintroducing themes of hyperviolence and human robots that I wanted to avoid with this game. In early playtests desert was essentially playing ordinary people going about their day and looking at that from the perspective of different sensor systems. Turned out to be too boring. With v1.7 I think I've found an interesting solution to have playing an ordinary workday in the game but now with something at stake. I've also simplified resolution and hacking and organised the book better. Please let me know what you think of the new version.