Devlogs
0.4 Update
General
- Undo redo system (still unstable).
- Rotator now can be set > 360, < 0.
Nodes
3D primitives nodes
Crop
Contrast blur
- Blur only with area with similiar color.
Alpha cutoff
- Remove pixel with alpha lower than treshold.
Shape seperator
- Seperate shapes into multiple images.
Dither
Color replacement
- Input color is now a palette, allowing you to replace multiple color at once.
- Tolerance calculatino is now using LAB color space.
Warp
- Line adjustment in overlay.
Bugs fixed
- Crash when multiple 3D nodes is used.
- [Sprite sheet] Property not update automatically.
- [Sprite sheet] Animation does not work on sprite array when in horizontal / vertical mode.
- [Preview] Zoom position fixed.
- [Nine slice] Repeat mode middle part rendering error.
- [Transform] Rotation anchor bug.
- [Bloom] Bug on transparent object.
- [Particle sampler] Overlay control fix.
- [Sprite sheet render] Frame skip drawn multiple frames in the same place should now work correctly.
- [Process node] Surface preparation overhaul, output now populate itself to fill maximum input array.
- [Compose] Increase stability.
- [Dither] Fix color error.
- [Blend] Addition now multiply alpha.