Posted July 17, 2021 by Mr. Thee
Henlo,
The builds have been updated. Here's some of tha deets:
Fixes:
Design Tweaks:
The next update will probably be more-focused on improving the utility of kicks, and giving users more incentive to kill enemies, and other general combat polish. For the kicks, i was thinking of having an aerial-drop kick regenerate energy to encourage varied aggression from players. i'll roll this change out locally, then in a week or two see how folks feel about it.
The weekend's been nice and chill for me. I've been watching btssmash stream Smash Summit 11 cuz i like melee AND cuz i'm technically running some ads there lol. If you got here thanks to the chatbot, ty for stopping by, trying out the demo, and wishlisting on Steam. If you haven't done any of those, do ya boy a solid and at least wishlist the darn thing so i keep the lights on and the bread flowing.
And as per usual, if stuff is broked or have feedback, post a comment.
Hope ya'll have a dandy weekend.
- Mr. Thee
Minor Minor Update: the "Rising Windmill" Ex-Move (Slash->Slash->(Slash+Kick+Up)) now launches and multihits properly.