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Dev Update #99

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

I finished writing scene 8 as planned. It's 13 500 words in total. That scene has a lot of variants, and most of them are pretty eventful. I already reworked some parts of my first draft. I'm mostly satisfied with what I wrote, there shouldn't be any major rewrite during the posing.

I initially planned about 280 renders for that scene but that's probably too much. I don't think I need 30 renders of Jack reading something on the screen of his laptop. I'll have to find a solution to bring visual change and movement without making useless render. Maybe pseudo animations, like eye blinking, maybe simple expression transitions without movement... I have to try a few things while I'll pose and render that scene.

I also have a problem with the light I use. It's looking good, but light reflections on Jack's hairs aren't so great.

If I can't find a solution in the rendering settings, I'll have to either change the light or find a way to deal with it in post-processing. And I have to make a decision about that before I pose too many shots because if I have to edit and rerender hundreds of files it will be a colossal waste of time.

I have already started working on it and about 20 shots are posed. I don't expect to finish it next week unless some miracle happens.

The quick sum up :

  • Day 6 Part 1 will contain 13 scenes.
  • Scenes 1 to 9 are written.
  • Scenes 1 to 7 are posed and rendered.
  • Scenes 1 to 5 are coded.
  • 39249 words, 3567 lines of code, 455 shots are posed and 435 are rendered.
  • I'm currently posing scene 8.


You can follow my progress with this Trello board!

Thank you very much for your support!

The Naughty Captain

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