Devlogs
Another small patch
Thanks again to everyone who's checked out the game, it's really cool to get the feedback . I've made another small patch to hold over until I get time to add bigger things.
Additions
- Added a WIP Alchemy Shop
- Added a new decorative item
- When in "Assigning Mode" irrelavent objects will become desaturated and relavent buildings will stay full bright, this should help make it more clear what can/can't be assigned
Fixes/Improvments
- Signifficantly optimised AI navmesh regeneration and object placement code so when spawning new buildings the game should be a lot smoother
- Made 'working" the town hall spawn new villagers very slowly, rebalanced recruit cost accordingly
- Smoothed out a few AI bugs
- Added a hotkey to toggle time paused (Space Bar)
- Made happiness display as icons rather than text
- The selection panel now displays humanoid states