Posted July 13, 2021 by pixelLatte
7/13/21
Well, let's not mince words: we're behind schedule already, which stinks. The joys of having a baby.
Today, I'm going to log 2 hours, no matter what. So I'm going to track them!
Our goals for the week: functionality must be in and complete. Our goal for today: Get a room functional for both Boy and Grandma.
3:20 PM: We've got the Doom soundtrack on our new headphones. Let's roll. For some reason, this incredibly tiny project is taking over a minute to open, which is unusual. Importing something, no clue what. Moving on.
3:40: Door us unlocking, works great! So technically, that's a room done for the boy. Now, we'll build the room for Grandma, then start the swap.
4:17: Character switch is working great, we have a room built for Grandma, and discoverable items. Moving along so far. Going to make sure both door unlocks are working with their colliders, then set up some cinematic transitions / triggers for this little prelude scene.
4:27: Door unlocks are good. Time for cinematics; this is my least favorite part. I like the flavor it adds, but I've never really found great ways to do this script wise besides a bunch of very specific one-offs. Which irritates me!
4:47 PM: Calling it a little early today, because of baby. He calls the shots, as we all well know. I'm about 30 minutes shy of where I wanted to be, but this is a decent stopping point. I have to figure out how I want the cinematics to function first. I'm happy with all of the rest of this, but I need to accept a little more fluidity with the cutscenes. Or, at the very least, determine how those will look first.
So, some good progress! I'm feeling better after today's work; I felt very behind, but now I just feel a bit behind. Let's get some speculating and brainstorming accomplished for the cutscenes, and we'll go from there.