Posted July 13, 2021 by fljohnson3
#BFG
As the worst of the Evil TVs have an icon represnting super-janky content-toxic stuff-I figured the game's BFG should be an "anti-jank" weapon. I originally proposed this would fire rockets, like a panzerfaust or bazooka. Each rocket would have a set total amount of damage to inflict, and each enemy it collided with would lessen the "damage left to deal" by its own HP.
For example, given a rocket with 60 points of damage to deal, and three enemies in single file, the first having 10 hit points, the second having 20 hit points, the third 40 hp:
Had the rocket 80 or more damage points to deal in that example, it would have destroyed all three and continued into a wall. The wall collision would end the rocket's run.
For such a scheme to work, the system would need to:
The catch was that the rocket's motion was supposed to be unaffected by collisions-getting this right would have required more experimentation than I was willing to commit to this part. I found it simpler to draw a beam for the visual part.
The result: the BFG is an Anti-Jank Rifle.