Posted July 13, 2021 by MakhamDev
#tutorial #nodes
Particle effector takes in particle data, and manipulate them using different algorithm. Allowing you to modify particle after spawn.
Inputs | Type | Description |
---|---|---|
Particle data | Particle | Particle to affect. |
Output dimension | Float | Output size. |
Area | Float[5] | Area of effect. |
Falloff | Curve | How effect got weaker near the edge of the area. |
Falloff distance | Float | Width of the falloff. |
Effect type | Int | Type of effect. - Wind: push particle in area in one direction. - Attract: pull all particle to center. - Repel: push particle out of the center. - Vortex: rotate the particle around center. |
Strength | Float[2] | Strength of the effect. |
Effect Vector | Float[2] | Direction of the force. |
Effect rotation | Float | Rotate the affected particle. |
Effect scale | Float[2] | Scale the affected particle. |
Outputs | Type | Description |
---|---|---|
Surface out | Surface | Image output. |
Particle data | Particle | Particle data. |